Important Items in this Area |
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Schirru Card |
Emhyr var Emreis, Invader of the North Card |
Foltest, Son of Medell Card |
Gaunter O’Dimm: Darkness Card |
Gaunter O’Dimm: Darkness Card |
Barclay Els Card |
Dol Blathanna Scout Card |
Siege Technician Card |
Mahakaman Defender Card |
Saesenthessis Card |
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Gwent Players in this Area |
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Merchant - Schirru Card |
Vernon Roche - Saesenthessis Card |
You could go hunting Dandelion down, and, if that’s what you want to do, skip ahead to “Get Junior” . There are a few quests you can check out, first, though, and plenty of optional exploration south-east of Novigrad. First up, you have a fencing lesson with Rosa…
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Fencing Lessons (Level 12) Walkthrough¶
Head up to the var Attre estate and talk to the guard outside to find out that Rosa is waiting for you elsewhere - near the bridge in the nonhuman district that connects to the Seven Cat’s Inn, in fact.
Objective | Reward |
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For talking to the guard at the var Attre estate | 10 XP |
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Talk to Rosa when you find her, and she’ll shortly send her guard away, then ask you to follow her. It seems she wants a more scenic locale for her fencing lesson than a dank cellar, and she wants a more realistic fight. Defeat her once again (it should be much quicker now that you’re using a real sword) and she’ll yield. Geralt will then fall for a trick, and Rosa will run off.
Objective | Reward |
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For fencing with Rosa | 25 XP |
Indulge Rosa in another, somewhat more real duel (left) then track her down and defend her from some Nordlings (right).
Activate your Witcher Senses to find Rosa’s footprints. Seems she scampered off down the road to the south-east-towards the Seven Cat’s Inn. Head over to the aforementioned tavern to find that Rosa’s found herself some typical Nordling hospitality. Approach the group and either pick a fight, bribe the pests, or use the Axii Sign to get them to back down. If you pick a fight, put down Lucas and Kobe (both level nine), if not, not. Either way, talk to Rosa afterwards and chastise her to varying degrees depending upon your response. Either way, the lesson is over and Rosa is sent home.
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Objective | Reward |
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For using the Axii Sign on the drunks | 40 XP |
For rescuing Rosa | 25 XP |
Well, since you’re out here, you might as well start out exploration from the Seven Cats Inn. Head southeast from the inn and cross a bridge, then, when on the eastern side, turn north to find some marshlands, where Drowners (level nine) prowl. Kill them, and loot some corpses - particularly a soldier near a flag. Once done, head back south and follow the road east, then south-east along the coast.
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Death, or Novigrad¶
When you reach a fork, stick to the southern path and follow it south-east. At another fork you’ll find some soldiers hassling some peasants. You can either wash your hands of the situation, pick a fight with the Novigrad Soldiers (level thirteen), bribe the guards (100 Crowns) or use the Axii Sign on them. The last option is by far the most lucrative. After helping the peasants one will tell you about some lucrative tomb near Downwarren; he’s referring to Dragonslayer’s Grotto, which you’ve already looted. It grants you the bulk of the early level Griffin Armor School Scavenger Hunt, which is something worth looking into.
Objective | Reward |
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For using the Axii on the guard | 40 XP |
For helping the peasants | 25 XP |
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Paranoid Travelers¶
From this encounter follow the road southeast until you spot a small gathering west of the road. Accept the hospitality, give your name, and chat your new friends up. Eventually one of them - Manfred - will be a little too specific with his information, raising suspicions of the nearby guard. Once these suspicions are raised, the guard will attempt to arrest the “spy”, whether you help (as requested) or not. You can either sit the confrontation out, help the soldier, or tell defend the merchant. If you don’t give your name, then when prodded, you try to leave, you’ll provoke both Manfred and the guard, who accuse you of being a spy. Seems the war has made everybody suspicious.
Objective | Reward |
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For helping the guard subdue the “spy” | 25 XP |
For helping the merchant fend off the guard | 25 XP |
For fighting off your accusers | 25 XP |
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A chat wtih some paranoid travelers might end up substituting words for swords (left). Help some refugees escape the scrutiny of some guards (right).
Circus Encampment¶
From this last encounter, continue following the road south until you reach a fork, at which turn southeast and follow the road as it leads you east to a bridge. Cross it and keep going east until you shortly find a trail to the north, which will lead to an encampment of circus-folk. Among them is a merchant, who is rather obsessed with Gwent. Finally, a kindred spirit! If you beat him at Gwent you’ll win his unique “Schirru” card, an 8 Strength Hero Card for the Scoia’tael deck that has a “Scorch” effect similar to “Villentretenmerth”, save it affects Siege Unit Cards, not Close Combat Unit Cards. A very worthy addition to your Scoia’tael deck.
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On top of that he happens to sell a mess of cards, including the leader cards “Emhyr Var Emreis, Invader of the North” and “Foltest, Son of Medell” , two copies of “Gaunter O’Dimm: Darkness” , which are 4 Strength “Muster” cards that can go in any deck, the “Barclay Els” card, a 6 Strength card with “Agile”, a “Dol Blathanna Scout” card, another 6 Strength card with “Agile”, the “Siege Technician” card, a 0 Strength “Medic” card for Nilfgaardian decks, and a “Mahakaman Defender” card. It’s a good bit of power for Scoia’tael decks, and those “Gaunter O’Dimm: Darkness” cards will start to get interesting when you collect more of them.
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The elven Merchant at the circus camp might have a bit of a Gwent problem… (left). Defeat him, however, and you'll obtain the Schirru card (right).
The Temerian Resistance¶
Leave the circus encampment and return back south to the fork or, if you don’t have Hearts of Stone installed… well, you never needed to head north in the first place. Either way, once you’re back at the fork head down a road to the south and continue south and south-east along this road (and the coast!), past Carsten, to find the “Gustfields Farm” signpost, which is just north of the northern tip of Oxenfurt. Along the way you can find some caravans alongside the road, with some loot scattered near them, just don’t expect anything exceptional. When you reach the signpost head along another road to the north-east through some fields until you find the “Temerian Partisan Hideout” signpost. Seems kind of silly for such a group to have a signpost, but… whatever.
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Approach the cave entrance and a guard will attempt to see you off. Either pick a fight, or stick to the top options until you get the opportunity to use Axii on the guard. After the influence of a Sign or some good old fashioned thumping, you’ll be able to pass.
Objective | Reward |
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For using Axii on the Temerian partisan | 40 XP |
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Inside the cave you’ll meet your old friends Vernon Roche and Ves. Patriotism dies hard, it seems. Ask Vernon about what he’s been through since you last met, and you’ll also learn about the fall of Temeria in the process. When you’re done chatting about politics old and new, challenge him to a game of Gwent. He’s got a fairly powerful Northern Kingdoms deck, including cards like “Villentretenmerth”, “Ciri” and plenty of siege units, which he likes to exploit with his “Foltest, the Siegemaster” card. He’s not above using the odd “Commander’s Horn”, but he has little in the way of “Spy” cards, although he will happily use “Decoy” on your own Spy cards, if he has them handy. When you beat him you’ll add the “Saesenthessis” Card to your Scoia’tael deck.
Objective | Reward |
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For defeating Vernon Roche at Gwent | 25 XP Saesenthessis Card |
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Meet up with your old pal-and last remaining vestige of the Temerian resistance (left) then defeat Vernon Roche for his "Saesenthessis" Card (right).
After winning, Vernon will mention another player who might be a challenge for you; none other than your fellow Witcher, Lambert. To play him you’ll have to advance his quest “Following the Thread” , which requires you to travel to Skellige… so it’ll be a while. Time to get back to rescuing Dandelion.
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FAQs
Can you fail fencing lessons Witcher 3? ›
Important: if the first part of the quest isn't completed by the time The Isle of Mists is started, it will fail.
Where are the fencing lessons in The Witcher 3? ›Fencing Lessons Is a Side Quest in Novigrad with suggested level 12. This quest becomes available after "Broken Flowers", if you agree to give Rosa more "lessons".
How do I help Roche in Witcher 3? ›Roche, whom you may remember from The Witcher 2: Assassins of Kings, tells you he has a problem - his trusted second in command, Ves, has stormed off on a mission of revenge. Agree to help him out. Put on your best soldier killing equipment (Hanged Man's Venom is a help) and meet Roche by Hanged Man's Tree in Velen.
Who do you talk to in Broken Flowers Witcher 3? ›Talk to Molly
Head to the Gildorf district, where Maria Louisa La Valette has an estate and where Molly works. If Aryan lived, Maria welcomes Geralt and the two, along with Morvran Voorhis, head to the Vegelbud Residence, where Molly currently is.
- 1 Dettlaff.
- 2 The Toad Prince. ...
- 3 The Caretaker. ...
- 4 The Wraith From The Painting. ...
- 5 Imlerith. ...
- 6 Eredin. ...
- 7 The Crones. ...
- 8 Caranthir. ...
Win the race- Offer to help the poor man by winning the race for him to wipe away the debt. It is an easy race and you should have no problem winning. If you do win, you get a master saddle and Dandelion gets his placards.
How do I get into Rosa Var Attre? ›Get inside the var Attre villa. There are two ways to get into the villa: you can either work your way around the rocks to the rear of the house, or trek through the perilous sewers.
Who can you romance in Witcher 3? ›Geralt has two main romance options in The Witcher 3: Yennefer and Triss. Ultimately, only one of these sorceresses can be Geralt's partner by the time that you finish the game and its expansions.
Where do I get the wolf sword in Witcher 3? ›Basic Wolven Silver Sword
This piece of Witcher Gear can be found in the Ruined Watchtower, far to the north of Kaer Morhen. Enter the ruins from the main gate on the western wall and dispatch any wraiths that may be present, then collect the diagram from the chest at the base of the tower ahead of you.
Geralt then helps assassinate Radovid and lets Dijkstra kill Roche, Ves, and Thaler. If he does that, Dijkstra becomes the new ruler. He will rule Redania using fear and intimidation, and people will lose their freedom — but the Continent's industry will prosper.
What happens if you side with Roche? ›
Dijkstra Rules Novigrad: This happens if you complete Reason of State and kill Roche. Dijkstra is a pretty cool dude after all, but the war will continue to wage on. Side with Roche: If you side with Roche and Radovid obviously would have to die for this, then Temeria peacefully reclaims their land and Nilfgaard wins.
Can Dijkstra help you at Kaer Morhen? ›Sigismund Dijkstra: Will give you money if you've helped him locate his treasure. Emhyr var Emreis: Won't help in any way.
Should I sleep with Abigail in The Witcher? ›The witch is cornered/dead - Speak to Abigail in the cave. If you will sleep with her, you will have no possibility to allign yourself with villagers against her. Best options are to either negate her and pass judgement without ever touching her, or fully supporting her and bedding her.
What happens if you talk to the countess before Vesemir dies? ›If Geralt talks to her before The Battle of Kaer Morhen: Geralt revealed Vesemir was still alive and doing well, though he and the other witchers never saw him with a partner for several decades. Mignole was happy to hear he was ok, though wondered if their fates would have been different if she had ridden after him.
Should you take the rose from Olgierd's wife? ›Geralt can choose to either take the rose to give Olgeird or not. Doing so will force Iris's spirit from the world, though it will also set the Cat and Dog free. In gratitude they will give you this warnng: "Before we go, some advice - beware of the one called the Man of Glass.
Can you fail the Now or Never quest Witcher 3? ›Now or Never is a secondary quest in The Witcher 3: Wild Hunt. Note: By completing this, you won't be able to use Zoltan for the stealth approach in The Great Escape. Note: this quest will fail if not completed before starting The Isle of Mists.
Can you fail high stakes Witcher 3? ›Important: If you stray too far from the Passiflora, the quest will fail. Also, winning these matches is not required to complete this quest, but it is the only way to obtain certain leader cards and complete Collect 'Em All, which will automatically fail if you lose any of the matches.
Can you fail following the thread Witcher 3? ›There are two failures that can arise from 'Following The Thread'. First, starting this quest will cause the 'Flesh For Sale' quest in Skellige to be marked as failed. If you want to do that one, be sure to finish it before agreeing to help Lambert in 'Following The Thread'.
Can you do failed quests in Witcher 3? ›Can you still do failed quests Witcher 3? No. Unless you reload an older savegame where the quest is still active. Certain sidequests are available until you reach a certain point in the story, after which you can't turn back and those quests are marked as failed.